Planning Your Course Schedule
Be sure to utilize both your digital degree plan and Flowchart for your desired concentration as you're planning your course schedule. This will ensure you are taking courses that can fit both concentrations until you apply for your desired concentration.
You may access your personalized digital degree plan using UTD Box. The file name should be your last name, first name, and the last 4 digits of your student ID number. Ex: Last Name, First Name (XXXX). To access a flowchart of your desired concentration click here: ATEC Flowcharts. If you need assistance accessing any of the above files or are unsure about which flowchart to follow email ATECadvising@utdallas.edu or join the Live Peer Mentor chat for assistance.
Consider the following additional tips as you're putting together your course schedule.
Because of the amount of work required for project-based courses in ATEC, students are not advised to complete all core curriculum requirements before continuing with major required courses. Core courses help to balance out the strenuous projects in many of the upper-level ATCM courses.
Transfer students often come to UTD with most or all Core courses completed. This is OK. Students, in this case, should meet with their academic advisor to draft a plan to balance out their project courses with non-project courses. Transfer students with Core courses remaining can spread these courses over their semesters at UTD.
Core courses are also offered at local community colleges throughout the state of Texas. Students can use the Transfer Equivalent System to find courses that transfer to UTD as Core.
Prerequisites, Corequisites, and Department Consent
Many of the courses offered at UTD require prerequisites or corequisites. Prerequisites are courses that must be completed successfully prior to taking the course of interest. Corequisites must be taken in the same semester as the course of interest. When attempting to register, you may see the following prerequisites required:
- "Or Equivalent"
- Many of the courses requiring a Core course as a prerequisite will state something like "ARTS 1301 or equivalent" as the prerequisite. Students should check their degree plan to see if they have taken an equivalent Core course. An equivalent Core course will fall into the same Core Category. For example, FILM 2332 & ARTS 1301 are equivalent.
- "Instructor Consent"
- When instructor consent is required, you must first email the instructor for permission to take the course. You may include information that will support your request, such as experience or coursework completed that is related to the course of interest.
- "Department Consent"
- Department Consent is required for several of the ATCM courses prior to registration. If you come across a course that requires Department Consent, check the "Can I Take This Class?" section for the prerequisite required. To find more information on properly submitting registration requests, click here. Department Consent is required for all ATEC Topics courses and requires advisor assistance for registration. Topics courses may vary in their prerequisites and topics from semester to semester. Visit the Special Topics page on ATEC.io for details on prerequisites and topics.
Project-based courses offered within the school of ATEC are courses that take approximately 10+ hours of work per week outside of the classroom to complete coursework. Because of the amount of time that students have to dedicate to project-based courses, we recommend taking no more than 2 project-based courses at a time.
Students who take more than the recommended 2 project-based courses tend to have difficulty keeping up with course deadlines and find that they may not have enough time to produce quality work in all of their classes. Generally, most of the ATCM courses listed as Upper-level Major Requirements and Prescribed Electives on the Animation, Games, and Design & Production degree plans are project-based courses.
Project-based courses include (but aren't limited to):
- ATCM 3305 (Computer Animation I)
- ATCM 3306 (Modeling & Texturing I)
- ATCM 3307 (Lighting & Composition I)
- ATCM 3308 (Rigging I)
- ATCM 3309 (Visual Story I)
- ATCM 3310 (Procedural Animation)
- ATCM 3311 (Scripting for Animation - formerly Tools Development for ATEC)
- ATCM 3312 (Surfacing and Shading I)
- ATCM 3331 (Critical Making)
- ATCM 3335 (Internet Studio II)
- ATCM 3337 (Interaction Design I)
- ATCM 3338 (Motion Graphics I)
- ATCM 3345 (Audio Technologies)
- ATCM 3346 (Audio Productions Lab I)
- ATCM 3350 (Digital Video Production I)
- ATCM 3355 (Computer Modeling for Digital Fabrication)
- ATCM 3356 (Projection Mapping Lab)
- ATCM 3357 (Digital Fabrication Lab I)
- ATCM 3365 (Game Design I)
- ATCM 3367 (Level Design I)
- ATCM 3368 (Scripting for Games I)
- ATCM 3370 (Virtual Environments I)
- ATCM 3372 (Sound Design for Games)
- ATCM 3395 (Topics in ATEC) - topics vary, but some topics will be project-based (see Topics Guide for the current semester for details)
- ATCM 4305 (Computer Animation II)
- ATCM 4306 (Modeling & Texturing II)
- ATCM 4307 (Lighting & Composition II)
- ATCM 4308 (Rigging II)
- ATCM 4309 (Pre-Production Design II)
- ATCM 4310 (Motion Capture Animation)
- ATCM 4311 (Experimental Lab)
- ATCM 4312 (Digital Sculpting)
- ATCM 4313 (Visual Effects)
- ATCM 4314 (Character Effects)
- ATCM 4315 (Computer Animation III)
- ATCM 4316 (Animation Lab I)
- ATCM 4317 (Animation Lab II)
- ATCM 4318 (Motion Capture Lab)
- ATCM 4319 (Topics in Animation) - topics vary, but most topics will be project-based
- ATCM 4337 (Interaction Design II)
- ATCM 4338 (Motion Graphics II)
- ATCM 4345 (Digital Audio Processing)
- ATCM 4346 (Audio Productions Lab II)
- ATCM 4350 (Digital Video Production II)
- ATCM 4357 (Digital Fabrication Lab II)
- ATCM 4364 (Topics in Design & Production) - topics vary, but some topics will be project-based (see Topics Guide for the current semester for details)
- ATCM 4365 (Game Design II)
- ATCM 4367 (Level Design II)
- ATCM 4368 (Scripting for Games II)
- ATCM 4373 (Animation for Games)
- ATCM 4370 (Virtual Environments II)
- ATCM 4375 (Game Design III)
- ATCM 4376 (Game Production Lab I)
- ATCM 4377 (Game Production Lab II)
- ATCM 4379 (Topics in Games) - topics vary, but most topics will be project-based
- ATCM 4395 (Advanced Topics in ATEC) - topics vary, but some topics will be project-based (see Topics Guide for the current semester for details)
If you are not sure if a course is project-based, you may contact us at ATECadvising at utdallas.edu.